Sponsored by
As part of our focus on Indie developers, we run the ever popular Indie Showcase in the Expo featuring ten independently developed games unpublished by a third party, shortlisted by a panel of experts.
Delegates have the chance to play all the games on display, and one of these games will then go on to be judged overall Indie Showcase winner by our panel. All delegates have a chance to vote for their favourite game in the Showcase via a "People's Choice" ballot at the event.
View our Indie Showcase 2022 finalists below.
A top-down puzzle adventure about leaving home, set in a paper world. Fold and tear your way through a diverse, populated paper world. As you progress, new gameplay opportunities emerge, enhanced by the folding mechanics. Drag objects, shine lights, and push boulders across the paths you create through folding.
A story-driven action-adventure game inspired by the famous Persian tragic romance Khosrow and Shirin. A stone carver with no memory of who he is must traverse blighted lands to discover his identity and the source of a pleading, strangely familiar whisper.
A top-down roguelite shooter featuring the cutest amphibian: the Axolotl. Advance through a mix of procedurally generated and carefully handcrafted levels, brought to life with beautiful pixel art graphics filled with pond-like details, rich colours and a variety of sceneries.
Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike. Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.
An open-ended programming puzzle game, in the same genre as Opus Magnum, SpaceChem, and 7 Billion Humans. Players fill a factory with a variety of devices and program them to work together to produce the required cubes. The grid command system allows for complex loops, and logic branching is possible using devices such as lasers and proximity sensors.
Kandria is an action RPG set in a broken down, post-apocalyptic desert. Explore a ruined open world of caverns, settlements, and puzzle-platform challenges. Hack and slash your way through missions: patrol borders, repair machines, scavenge supplies - choose your quests and dialogue. Or go fishing, forage mushrooms, and race the clock! The old world is gone - the future is up to you.
A 1920s murder mystery, point and click adventure featuring a dashing giraffe detective. It’s the 1920s and the world’s foremost giraffe detective is about to embark on his most challenging case yet. Uncover clues, interview suspects and solve puzzles to crack the case, capture the killer and uncover the horrifying dark secret at the heart of the Isle of Barghest!
A narrative adventure game combined with light city management mechanics played through a Tinder-like interface. NeuroNet: Mendax Proxy is partially inspired by the hit game Reigns and has you embody an AI that has been charged with the safekeeping of the post-cyberpunk city of Catena.
A first-person psychological horror story where the player must navigate a series of challenges, guiding a mother through her grief after the loss of her family. The game takes place in a metro station where the character is stuck in a seemingly endless loop as she struggles to cope with her grief. The game takes approximately 10-15 minutes to complete.
A deckbuilder-roguelite in a strange galaxy - explore weird worlds and civilizations, meet and recruit adorable aliens to your crew, go on wild adventures and fight in a mashup of tactical planet hopping and deckbuilder card games.
Judging Panel Chair: Alistair Aitcheson - Indie Developer, Alistair Aitcheson Games
Judges:
Bruce Slater - Indie Developer, Radical Forge
Phil Gaskell - Director, Ripstone
Korina Abbott - Indie Videogame Marketeer, KAGames
Andrew Smith - Indie Developer, Spilt Milk Studios
Romana Ramzan - Producer, No Code Studio
Katie Goode - Director, Triangular Pixels
People should come to Develop because it’s where the UK games industry meets.
Maria Sayans
ustwo
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Haden Blackman
Hangar 13
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Jessica Saunders
Salix Games
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Kish Hirani
Terra Virtua
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Alex Moyet
Curve Digital
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
David Amor
Mag Interactive
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Sean Murray
Hello Games
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Brenda Romero
Romero Games
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Graham Devine
Magic Leap
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Gemma Foster
Dlala Studios
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.
Contact us now!